

Since you have the high poly sources, it will not be very difficult to create some normal maps out of them. My experience is fairly limited but I would suggest to go with a low poly model with a normal map. That is, if you plan to create an anatomically "correct" ( to some extent ) representation. Hence, if they are not modeled in parallel, it is quite improbable to fit together. A 3D model is rigid, hence it caches a "snapshot" of them ( their shape is chaned dynamically in real life ), where each little "tap" corresponds to a "bump" of the surrounding structures and inverse. Internal organs are not rigid, they adapt to the space delimited by their surounding organs and their own structure. There are many more paid solutions, what I would suggest is to purchase a model that includes all the necessary items, not buy items separate because they will not fit so easily.įitting is not trivial for many reasons. Zygote is considered as one of the leaders in the field, prices are proportional to the quality of the assets, perhaps not a good choice for a side project ( > 10000$ ) Further, you have to "fit" them, which is more troublesome than simply scaling them. What you usually find is not anatomically acurate. There are not so many internal organs models for free. Problem is that you have to "fit" it in the skin. Here is a good "outer skin" model, ( female - male, ~61000 tris in Unity ). It would be very helpful if you can specify the expected tris ( in Unity Editor ) per item.Īlso, you could specify what do you mean exactly by " most important organs ", eg pancreas, liver, kidneys ? You need the suprarenal ( adrenal ) glands seperate or as part of the kidney, etc.
